![]() ![]() Always, always, always save these (simply by leaving a mech on that space at the end of a turn). Periodically throughout your adventures, you’ll come across time pods that crash down on the map. These combos are key to your survival, so you’ll want to get used to mastering them. How does this positioning help you? Well, smart movement can shove a powerful alien away from a city, or block an incoming underground Vek from spawning on the next turn (which, in turn, causes them to take damage). The Prime’s power punch will shove enemies one space away from you, while the artillery gunner can push up to four units away from the initial blast point. Your starting squad, the Rift Walkers, have two mechs that are great for shoving folks around. To even the playing field, you’ll have to take advantage of positioning. That’ll get you through the first couple levels, but pretty soon it’ll be clear that your three measly mechs will get outnumbered. ![]() Your first instinct in Into the Breach may be to run around, punching and shooting everything to death. To that end, if you have to choose between a mech taking damage and a building, always choose the mech. This power grid persists from level to level, unlike your mech health, which always resets. ![]() Run out of power grid bars, and it’s game over. ![]() Every time an enemy takes one out, you’ll lose one bar of your power grid. It may not be immediately clear when you start Into the Breach, but the buildings scattered around each of the maps are essentially your life. But here’s some good news once again! We’re here to help you through your beginning hours so you can get a handle on the basics and crush the Vek spawn into oblivion. Bad news: It’s still super freakin’ hard. Good news: It’s way easier to understand than FTL. The creators of FTL have launched their next game: Into the Breach. ![]()
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